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I'm a fuckin noob and your stats still suck. Pretend you are good, I have a feeling this is your modus operandi
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#2761
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Quote:
fukken saved.
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Spare the rape - spoil the child. |
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#2762
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this shit right here is some HARDCORE SHIT -- its made from PLANT SHIT
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im not any good lately ever since my monitor shit the bed. been using this TV but its PC mode is ghetto.
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blog is: http://InternetFriendZone.blogspot.com |
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#2763
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JoePits will fuck you up, Toots
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#2764
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#2765
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Update to bf3 soon :3
There's a bunch more of changes but you'll have to check battlelog GENERAL GAMEPLAY FIXES: -Players should no longer take fall damage from short falls. -Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone. -Fixed some situations that would unintentionally make a player unrevivable. -Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced. -Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots. -Spawn protection will no longer be canceled by the player looking around. -Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire. -Increased the inaccuracy and recoil added when a player is fully suppressed. -Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range. -Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons. -Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper. -Attempting to Crouch (like Prone) will now properly interrupt Sprint. -Increased the effectiveness of Suppression Resist Specialization. -Parachutes now respond to turn and throttle inputs more quickly. -Switching from primary weapons to sidearms and back now takes less time. -Increased the effectiveness of explosive resistance. -Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level. -The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks. -Fixed several issues with vaulting objects, especially for thin railings. -The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible. -CRAM weapons on Carriers now count towards stationary weapon awards. |
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#2766
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__________________
wat |
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#2767
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Quote:
Here: http://battlelog.battlefield.com/bf3...779195992365// Plus some stuff I hope they'll add...: Color blind mode implementation for consoles. Unlocked faction specific weapon (M16A3, AK74M, M9/MP443, etc.) choices not being saved when switching teams. Russian loadout customization absent under "My Soldier" menu. Prone body legs magically clipping through walls. Shady hit detection when attempt to destroy equipment like SOFLAM, radio beacons, etc. Minimum step height adjustment to prevent players from getting tangled in areas of the map geometry where they shouldn't. Certain ground vehicles (i.e. Vodnik) have inadequate torque, often causing them to get stuck on small inclines (most noticeable in Tehran Highway). Spotting doesn't work at all in certain gunner positions of vehicles (I believe I discovered this with tanks). No hitmarker feedback is given from stationary TOW/Kornet launchers or transport chopper gunner positions. If a teammate jumps on an occupied RHB it'll sink and kill the driver of the boat. Sound effects partially or completely cutting off randomly during gameplay (both PC and consoles).
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wat |
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#2768
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Kiddie Corral Material
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__________________
Self Proclaimed King of the Kiddie Corral. TheDude's Adopted 18k Myndal is my Adopted 25k - Proud to be an :18k: - |
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#2769
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Sinds ik als transseksuele prostituee bezig ben, heb ik mezelf eindelijk leren accepteren. PM me voo
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So I just got autokicked from a server for too much teamkilling. Nevermind that I was #1 on the team and owning shit up, and that in the course of this ridiculously long game some people do end up getting killed by accident because they resembled humanoids and that's was I set out to kill.
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#2770
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Kiddie Corral Material
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I was on Sharqui and some
TK'd me for the chopper. So I got in the AA and killed the fucker back. Next round, him and his boyfriend TK me 5 times each and get kicked as a result. Within like 10 sec of each other. So so so satisfying to see.
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Self Proclaimed King of the Kiddie Corral. TheDude's Adopted 18k Myndal is my Adopted 25k - Proud to be an :18k: - |
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#2771
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__________________
wat |
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#2772
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Well, I've noticed you say some pretty hilarious shit when you're pissed. So somehow in my head I figured I'd piss you off, you'd say some funny shit, profit. It didn't end up that way. A piss poor drunken attempt at humor. My bad. ![]() |
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#2773
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Got the EBR from...oh 5 games of co op some time last week. Thing is pretty awesome. Fuck the SKS. Its pussy ass power...
Acog is the first unlock and it became fucking rape time |
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#2774
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Sinds ik als transseksuele prostituee bezig ben, heb ik mezelf eindelijk leren accepteren. PM me voo
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So how are the semi-autos in this game? So far I've only used assault rifles, carbines and MGs. I loved the bolt-action and semi-auto rifles in BF1942 and BF-Vietnam, not so much in BF2.
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#2775
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